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July 30, 2009
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Kinjal Front by Azetlor Kinjal Front by Azetlor
Here's a front view of my Dom War IV entry
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:iconmelodypictures:
MelodyPictures Featured By Owner Dec 10, 2013  Professional Digital Artist
Used here to make an environment for this amazing 3d figure :) melodypictures.deviantart.com/…
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:iconozma0:
OzMa0 Featured By Owner Jul 14, 2010  Student Digital Artist
I will enjoy a tutorial explaining how did you render this.... :) Great job man, keep going!
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:iconazetlor:
Azetlor Featured By Owner Jul 14, 2010
Ah that's the secret right? heh actually i just bring most of my stuff into zbrush even the low poly and append it as a subtool usually ot make sure everything fits where i want it to. then you go into the light settings and click on the shadow option and bump up the rays from 100 to 250 so they don't look like seperate shadowy dots (which is how it looks by default). then you can adjust teh anti-aliasing in the rendering option and increase the edge slider to something higher to eliminate the pixelated border. hmm maybe i will do a quick visual version to make it easier to read.
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:iconozma0:
OzMa0 Featured By Owner Jul 14, 2010  Student Digital Artist
Mm... are you trying to tell me that you make that render in Zbrush? Wow!
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:icontimkelly:
TimKelly Featured By Owner Oct 25, 2009  Professional Digital Artist
dude, this is awesome! what did you use to make this? and have you used zbrush at all?
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:iconazetlor:
Azetlor Featured By Owner Oct 26, 2009
thanks :) yeah i used zbrush for the hi poly of this guy. i used 3ds MAX for the other stuff and photoshop for texturization
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:iconhaunted525:
Haunted525 Featured By Owner Sep 23, 2009
wow, where did you learn to do stuff like this, on your own or in classes?
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:iconazetlor:
Azetlor Featured By Owner Sep 24, 2009
it takes alot of personal motivation to make any form of art and depending on your learning style both are good options. Personally i did both, i went o college for a little bit to get me introduced to the programs but then i met up with a group of very talented doods and we kinda grew our art up together.
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:iconhaunted525:
Haunted525 Featured By Owner Sep 24, 2009
thanks, i really appretiate it, im gonna see what i can do on my own.

and one more question, what program do you use?
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:iconazetlor:
Azetlor Featured By Owner Sep 25, 2009
there are many programs i used for the hi poly model i used zbrush to sculpt it out and for the lo poly i used 3ds Max. for textures i use photoshop and i used xnormal for generating normal maps for combining normal maps for finer surface detail i use crazybump. not all these are necessary of course but they do improve workflow.
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